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	<definebone>Bip01 Prop2</definebone>
	<definebone>bone_backpack</definebone>
	<definebone>bone_book</definebone>
	<definebone>bone_cane</definebone>
	<definebone>bone_hat</definebone>
	<definebone>HITPOINTBAR</definebone>
	<definebone>L HAND</definebone>
	<definebone>L FOREARM</definebone>
	<attachment>
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		<component>
			backpack_powder_flask
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		<anim>
			Idle
			<component>backpack_powder_flask</component>
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	</attachment>
	<attachment>
		candomble_hat
		<component>
			candomble_hat
			<assetreference type="GrannyModel">
				<file>units\asians\natives\sepoy\sepoy_03_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>candomble_hat</component>
		</anim>
	</attachment>
	<attachment>
		ee_hat
		<component>
			ee_hat
			<assetreference type="GrannyModel">
				<file>units\priests\ee_priest_hat</file>
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		</component>
		<anim>
			Idle
			<component>ee_hat</component>
		</anim>
	</attachment>
	<attachment>
		fusesmoke
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			fusesmoke
			<assetreference type="ParticleSystem">
				<file>effects\spc\fusesmoke.particle</file>
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		<anim>
			None
			<component>fusesmoke</component>
		</anim>
	</attachment>
	<attachment>
		fusesparks
		<component>
			fusesparks
			<assetreference type="ParticleSystem">
				<file>grenadeSparks</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>fusesparks</component>
		</anim>
	</attachment>
	<attachment>
		grenade
		<component>
			grenade
			<assetreference type="GrannyModel">
				<file>units\asians\spc\huang\Grenade</file>
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		<anim>
			Idle
			<component>grenade</component>
		</anim>
	</attachment>
	<attachment>
		hammer
		<component>
			hammer
			<assetreference type="GrannyModel">
				<file>units\attachments\hammer_villager</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>hammer</component>
		</anim>
	</attachment>
	<attachment>
		hat_italian
		<component>
			hat_italian
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\wotta_hats\jesuit_missionary\jesuit_missionary_hat</file>
					<replacetexture>
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		</component>
		<anim>
			Idle
			<component>hat_italian</component>
		</anim>
	</attachment>
	<attachment>
		HealRays
		<component>
			HealFXEmitter
			<assetreference type="ParticleSystem">
				<file>units\explorers\heal_rays.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>HealFXEmitter</component>
		</anim>
	</attachment>
	<attachment>
		HolyGlow
		<component>
			HealFXEmitter
			<assetreference type="ParticleSystem">
				<file>War of the Triple Alliance\Units\Priest\holyglow.particle</file>
			</assetreference>
		</component>
		<anim>
			None
			<component>HealFXEmitter</component>
		</anim>
	</attachment>
	<attachment>
		huguenot_hat
		<component>
			huguenot_hat
			<assetreference type="GrannyModel">
				<file>3d_models\Hats\huguenot_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>huguenot_hat</component>
		</anim>
	</attachment>
	<attachment>
		iroquois_staff
		<component>
			iroquois_staff
			<assetreference type="GrannyModel">
				<file>units\natives\iroquois\priest\staff</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>iroquois_staff</component>
		</anim>
	</attachment>
	<attachment>
		jew_hat
		<component>
			jew_hat
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Priest\Textures\priest_jewish_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>jew_hat</component>
		</anim>
	</attachment>
	<attachment>
		med_hat
		<component>
			med_hat
			<assetreference type="GrannyModel">
				<file>units\priests\med_priest_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>med_hat</component>
		</anim>
	</attachment>
	<attachment>
		med_book
		<component>
			med_book
			<assetreference type="GrannyModel">
				<file>units\priests\med_priest_book</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>med_book</component>
		</anim>
	</attachment>
	<attachment>
		orthodox_hat
		<component>
			orthodox_hat
			<assetreference type="GrannyModel">
				<file>War of the Triple Alliance\Units\Priest\Textures\priest_orthodox_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>orthodox_hat</component>
		</anim>
	</attachment>
	<attachment>
		ottoman_hat
		<component>
			ottoman_hat
			<assetreference type="GrannyModel">
				<file>units\priests\ottoman_priest_hat</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>ottoman_hat</component>
		</anim>
	</attachment>
	<attachment>
		we_cane
		<component>
			we_cane
			<assetreference type="GrannyModel">
				<file>units\priests\we_priest_cane</file>
			</assetreference>
		</component>
		<anim>
			Idle
			<component>we_cane</component>
		</anim>
	</attachment>
	<attachment>
		voodoo_hat
		<component>
			voodoo_hat
			<assetreference type="GrannyModel">
				<file>3d_models\Hats\tophat</file>
					<replacetexture>
						<from>3d_models\Hats\tophat</from>
						<to>War of the Triple Alliance\Units\Priest\Textures\voodoo_hat</to>
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			</assetreference>
		</component>
		<anim>
			Idle
			<component>voodoo_hat</component>
		</anim>
	</attachment>
			<attachment>
			mere
			<component>
				mere
				<assetreference type="GrannyModel">
					<file>units\natives\lakota\club_warrior\club_warrior_1_club</file>
							<replacetexture>
								<from>units\natives\lakota\club_warrior\lakota_club_warrior1</from>
								<to>units\polynesia\maori\mere</to>
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				</assetreference>
			</component>
			<anim>
				Idle
				<component>mere</component>
			</anim>
		</attachment>
	<component>
		ModelComp
		<logic type="Civ">
			<none>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_default</file>
						</assetreference>
					</none>
					<RELIGIONLutheran>
						<assetreference type="GrannyModel">
							<file>units\priests\ee_priest</file>
						</assetreference>
						<attach a="ee_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONLutheran>
					<RELIGIONOrthodox>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_orthodox</file>
						</assetreference>
						<attach a="orthodox_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONOrthodox>
					<RELIGIONIslam>
						<assetreference type="GrannyModel">
							<file>units\priests\ottoman_priest</file>
						</assetreference>
						<attach a="ottoman_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONIslam>
					<RELIGIONCatholic>
						<assetreference type="GrannyModel">
							<file>units\priests\med_priest</file>
						</assetreference>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
						<attach a="med_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCatholic>
					<RELIGIONShamanism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shamanism</file>
						</assetreference>
						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop1" syncanims="0"/>
					</RELIGIONShamanism>
					<RELIGIONBaptist>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_baptist</file>
						</assetreference>
						<attach a="we_cane" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
					</RELIGIONBaptist>
					<RELIGIONAtheism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</RELIGIONAtheism>
					<RELIGIONShinto06Laicism>
						<assetreference type="GrannyModel">
							<file>WoL\units\infantry\hatamoto\hatamoto</file>
						</assetreference>
					</RELIGIONShinto06Laicism>
					<RELIGIONJudaism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_judaism</file>
						</assetreference>
						<attach a="jew_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
					</RELIGIONJudaism>
					<RELIGIONCandomble>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_candomble</file>
						</assetreference>
						<attach a="candomble_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCandomble>
					<RELIGIONAnglican>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_anglican</file>
						</assetreference>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
					</RELIGIONAnglican>
					<RELIGIONCalvinism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_calvinism</file>
						</assetreference>
						<attach a="backpack_powder_flask" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
						<attach a="huguenot_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCalvinism>
					<RELIGIONShinto>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shinto</file>
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					</RELIGIONShinto>
					<RELIGIONAnimism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_animism</file>
						</assetreference>
					</RELIGIONAnimism>
					<RELIGIONBuddhism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_buddhism</file>
						</assetreference>
					</RELIGIONBuddhism>
					<RELIGIONHeliolatry>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_heliolatry</file>
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						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop1" syncanims="0"/>
					</RELIGIONHeliolatry>
					<RELIGIONHinduism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_hinduism</file>
						</assetreference>
					</RELIGIONHinduism>
					<RELIGIONTaoism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_taoism</file>
						</assetreference>
					</RELIGIONTaoism>
					<WOLReligionAtheismTupi>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</WOLReligionAtheismTupi>
					<WOLReligionCalvinismTupi>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_calvinism</file>
						</assetreference>
						<attach a="backpack_powder_flask" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
						<attach a="huguenot_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</WOLReligionCalvinismTupi>
					<WOLReligionShamanismTupi>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shamanism</file>
						</assetreference>
						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop1" syncanims="1"/>
					</WOLReligionShamanismTupi>
					<RELIGIONAtheismPeru>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</RELIGIONAtheismPeru>
					<RELIGIONCatholicPeru>
						<assetreference type="GrannyModel">
							<file>units\priests\med_priest</file>
						</assetreference>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
						<attach a="med_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCatholicPeru>
					<RELIGIONShamanismPeru>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shamanism</file>
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						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop1" syncanims="0"/>
					</RELIGIONShamanismPeru>
					<WOLReligionAtheismAustralian>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</WOLReligionAtheismAustralian>
					<WOLReligionAnglicanAustralian>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_anglican</file>
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						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
					</WOLReligionAnglicanAustralian>
					<WOLReligionAnimismAustralian>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_animism</file>
						</assetreference>
					</WOLReligionAnimismAustralian>
					<WOLReligionVoodoo>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_voodoo</file>
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						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop1" syncanims="1"/>
						<attach a="voodoo_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</WOLReligionVoodoo>
					<RELIGIONManaismMaori>
					<assetreference type="GrannyModel">
						<file>units\natives\native_oldman</file>
							<replacetexture>
								<from>units\natives\native_oldman64_pixel</from>
								<to>War of the Triple Alliance\Units\tohunga</to>
							</replacetexture>
							<replacetexture>
								<from>units\natives\native_oldman_b</from>
								<to>War of the Triple Alliance\Units\priest\textures\shaman_b</to>
							</replacetexture>
					</assetreference>
						<attach a="mere" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
					</RELIGIONManaismMaori>
				</logic>
			</none>
			<Italians>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Priest\Textures\priest_italian</file>
				</assetreference>
				<attach a="hat_italian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
			</Italians>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
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	<component>
		ModelComp Heal
		<logic type="Civ">
			<none>
				<logic type="Tech">
					<none>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_default_heal_model</file>
						</assetreference>
					</none>
					<RELIGIONLutheran>
						<assetreference type="GrannyModel">
							<file>units\priests\ee_priest_heal_model</file>
						</assetreference>
						<attach a="ee_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONLutheran>
					<RELIGIONOrthodox>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_orthodox_heal_model</file>
						</assetreference>
						<attach a="orthodox_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONOrthodox>
					<RELIGIONIslam>
						<assetreference type="GrannyModel">
							<file>units\priests\ottoman_priest_heal_model</file>
						</assetreference>
						<attach a="ottoman_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONIslam>
					<RELIGIONCatholic>
						<assetreference type="GrannyModel">
							<file>units\priests\med_priest_heal_model</file>
						</assetreference>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
						<attach a="med_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCatholic>
					<RELIGIONShamanism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shamanism_heal_model</file>
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						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop2" syncanims="0"/>
					</RELIGIONShamanism>
					<RELIGIONBaptist>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_baptist_heal_model</file>
						</assetreference>
						<attach a="we_cane" frombone="ATTACHPOINT" tobone="L HAND" syncanims="0"/>
					</RELIGIONBaptist>
					<RELIGIONAtheism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</RELIGIONAtheism>
					<RELIGIONJudaism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_jewish_heal_model</file>
						</assetreference>
						<attach a="jew_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
					</RELIGIONJudaism>
					<RELIGIONCandomble>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_candomble_heal_model</file>
						</assetreference>
						<attach a="candomble_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCandomble>
					<RELIGIONAnglican>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_anglican</file>
						</assetreference>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
					</RELIGIONAnglican>
					<RELIGIONCalvinism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_calvinism</file>
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						<attach a="backpack_powder_flask" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
						<attach a="huguenot_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCalvinism>
					<RELIGIONShinto>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shinto</file>
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					</RELIGIONShinto>
					<RELIGIONAnimism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_animism</file>
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					<RELIGIONBuddhism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_buddhism</file>
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					</RELIGIONBuddhism>
					<RELIGIONHeliolatry>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_heliolatry</file>
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						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop2" syncanims="0"/>
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					<RELIGIONHinduism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_hinduism</file>
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					<RELIGIONTaoism>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_taoism</file>
						</assetreference>
					</RELIGIONTaoism>
					<WOLReligionAtheismTupi>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</WOLReligionAtheismTupi>
					<WOLReligionCalvinismTupi>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_calvinism</file>
						</assetreference>
						<attach a="backpack_powder_flask" frombone="bone_backpack" tobone="SPINE1" syncanims="0"/>
						<attach a="huguenot_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</WOLReligionCalvinismTupi>
					<WOLReligionShamanismTupi>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shamanism_heal_model</file>
						</assetreference>
						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop2" syncanims="1"/>
					</WOLReligionShamanismTupi>
					<RELIGIONAtheismPeru>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</RELIGIONAtheismPeru>
					<RELIGIONCatholicPeru>
						<assetreference type="GrannyModel">
							<file>units\priests\med_priest_heal_model</file>
						</assetreference>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
						<attach a="med_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</RELIGIONCatholicPeru>
					<RELIGIONShamanismPeru>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_shamanism_heal_model</file>
						</assetreference>
						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop1" syncanims="0"/>
					</RELIGIONShamanismPeru>
					<WOLReligionAtheismAustralian>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_laicism</file>
						</assetreference>
					</WOLReligionAtheismAustralian>
					<WOLReligionAnglicanAustralian>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_anglican</file>
						</assetreference>
						<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
					</WOLReligionAnglicanAustralian>
					<WOLReligionAnimismAustralian>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_animism</file>
						</assetreference>
					</WOLReligionAnimismAustralian>
					<WOLReligionVoodoo>
						<assetreference type="GrannyModel">
							<file>War of the Triple Alliance\Units\Priest\Textures\priest_voodoo</file>
						</assetreference>
						<attach a="iroquois_staff" frombone="bone_staff" tobone="Bip01 Prop2" syncanims="1"/>
						<attach a="voodoo_hat" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
					</WOLReligionVoodoo>
					<RELIGIONManaismMaori>
					<assetreference type="GrannyModel">
						<file>units\natives\native_oldman</file>
							<replacetexture>
								<from>units\natives\native_oldman64_pixel</from>
								<to>War of the Triple Alliance\Units\tohunga</to>
							</replacetexture>
							<replacetexture>
								<from>units\natives\native_oldman_b</from>
								<to>War of the Triple Alliance\Units\priest\textures\shaman_b</to>
							</replacetexture>
					</assetreference>
					</RELIGIONManaismMaori>
				</logic>
			</none>
			<Italians>
				<assetreference type="GrannyModel">
					<file>War of the Triple Alliance\Units\Priest\Textures\priest_italian_heal_model</file>
				</assetreference>
				<attach a="hat_italian" frombone="bone_hat" tobone="HEAD" syncanims="0"/>
				<attach a="med_book" frombone="L HAND" tobone="L HAND" syncanims="0"/>
			</Italians>
		</logic>
		<decal>
			<effecttype>default</effecttype>
			<texture isfakeshadow="1">shadows_selections\shadow_circle_32x32</texture>
			<selectedtexture>shadows_selections\selection_circle_32x32</selectedtexture>
			<width>1.0</width>
			<height>1.0</height>
		</decal>
	</component>
	<anim>
		Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_idle_generic_A</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Bored
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_bored_generic_A</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_bored2</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_bored3</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_bored4</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Capoeira
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_attackC</file>
			<tag type="Attack">0.59</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh2">0.48</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\samurai\samurai_attackB</file>
			<tag type="Attack">0.53</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh2">0.40</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		CondemnHeretic
		<assetreference type="GrannyAnim">
			<file>animation_library\natives\priest\heal2</file>
			<tag type="Attack">1.0</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="PriestConversion">0.0</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="PriestConversion">0.25</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="PriestConversion">0.5</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="PriestConversion">0.75</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		HeavenlyFireBomb
		<assetreference type="GrannyAnim">
			<file>animation_library\range\ranged_attack_grenadier</file>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="TorchSwingLoud">0.71</tag>
			<tag type="SpecificSoundSet" set="GrenadeLight">0.43</tag>
			<tag type="Particles" particlename="grenadeSparks">0.42</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="grenade" frombone="Bip01 Prop1" tobone="L HAND" syncanims="0"/>
		<attach a="fusesmoke" frombone="Bip01 Prop1" tobone="L HAND" syncanims="1"/>
	</anim>
	<anim>
		Heal
		<assetreference type="GrannyAnim">
			<file>units\surgeons\surgeon_heal_anim</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="PriestHeal">0.3</tag>
		</assetreference>
		<component>ModelComp Heal</component>
		<attach a="HealRays" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
	</anim>
	<anim>
		Walk
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_walk_generic_A</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.14</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.61</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Attack

		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_attack_generic_A</file>
			<tag type="Attack">0.58</tag>
		</assetreference>

		<component>ModelComp</component>
	</anim>
	<anim>
		AttackBuilding
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\physician</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="PriestConversion">0.58</tag>
			<tag type="Attack">0.58</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death
		<assetreference type="GrannyAnim">
			<file>animation_library\shared\human_death_generic_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="RagdollImpact">0.79</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_by_havoc
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_death</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathB</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathC</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_deathD</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_flail
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_flail</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Death_havoc_spin
		<assetreference type="GrannyAnim">
			<file>animation_library\range\havoc_spin</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Build
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build1</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.36</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_male_build2</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.45</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.75</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.98</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="hammer" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		BuildSaw
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_standing</file>
			<weight>90</weight>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.09</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.32</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="BuildSaw">0.70</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_standing_idlea</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		BuildStaking
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_a</file>
			<weight>90</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_saw_idlea</file>
			<weight>10</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="saw" frombone="MASTER" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		BuildLifting
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\BuildLifting</file>
			<weight>90</weight>
			<tag type="Attack">0.66</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.38</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">0.67</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Build">1.00</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\2_leg_task\human_build_standing_idlea</file>
			<weight>10</weight>
			<tag type="Attack">0.66</tag>
		</assetreference>
		<component>ModelComp</component>
		<attach a="hammer" frombone="MASTER" tobone="bip01 Prop1" syncanims="0"/>
	</anim>
	<anim>
		Pickup
		<assetreference type="GrannyAnim">
			<file>animation_library\explorer\pickup_explorer_A</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		GatherBush
		<assetreference type="GrannyAnim">
			<file>animation_library\villager\villager_gathefruit</file>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.33</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="GatherFruit">0.57</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_In
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_in</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_bored
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_bored</file>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_bored2</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Idle
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_idle</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_walk
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.08</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.56</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_jog
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_jog</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.06</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.53</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_run
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_run</file>
			<tag type="FootstepLeft" footprinttype="HumanLeft">0.17</tag>
			<tag type="FootstepRight" footprinttype="HumanRight">0.64</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>
	<anim>
		Cover_Out
		<assetreference type="GrannyAnim">
			<file>animation_library\mercs\spy\cover_out</file>
		</assetreference>
		<component>ModelComp</component>
	</anim>
</animfile>